Average nonplayer characters (NPCs) are typically built using as few as 3 points. The standard value for a character is 15 points.
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The number of points you have to spend using the purchase method depends on the type of campaign you are playing. After all the points are spent, apply any racial modifiers the character might have. See Table: Ability Score Costs for the costs of each score. No score can be reduced below 7 or raised above 18 using this method. Likewise, he can gain more points to spend on other scores by decreasing one or more of his ability scores. A character can increase an individual score by spending some of his points. In this method, all attributes start at a base of 10. Purchase: Each character receives a number of points to spend on increasing his basic attributes. This method generates characters of a similar power to the Standard method. For more high-powered games, the GM should increase the total number of dice to 28. Once the dice have been assigned, the player rolls each group and totals the result of the three highest dice. Before the dice are rolled, the player selects the number of dice to roll for each score, with a minimum of 3d6 for each ability. This is less random than the Standard method and generates characters with mostly above-average scores.ĭice Pool: Each character has a pool of 24d6 to assign to his statistics. Assign these totals to your ability scores as you see fit. Record this total and repeat the process until six numbers are generated. Heroic: Roll 2d6 and add 6 to the sum of the dice. Characters generated using this method are difficult to fit to predetermined concepts, as their scores might not support given classes or personalities, and instead are best designed around their ability scores. This randomness can be taken one step further, with the totals applied to specific ability scores in the order they are rolled. This method is quite random, and some characters will have clearly superior abilities. Assign these results to your ability scores as you see fit. Record this total and repeat the process until you generate six numbers. This method is less random than Classic and tends to create characters with above-average ability scores.Ĭlassic: Roll 3d6 and add the dice together.
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Standard: Roll 4d6, discard the lowest die result, and add the three remaining results together. Racial modifiers (adjustments made to your ability scores due to your character’s race-see Races) are applied after the scores are generated.
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Table: Ability Score Points Campaign Type Each of these methods gives a different level of flexibility and randomness to character generation. There are a number of different methods used to generate ability scores. Each ability score generally ranges from 3 to 18, although racial bonuses and penalties can alter this an average ability score is 10. While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character’s skills and abilities. Each character has six ability scores that represent his character’s most basic attributes.